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B2B / B2C Licences

B2C licences authorize serving players; B2B licences authorize supplying games/platforms to other operators.

The licensing distinction between serving players (B2C) and supplying the industry (B2B — games, platforms, odds, payments). Mature regimes license both layers: Sweden made supplier licences mandatory in 2023, Gibraltar's 2025 Act added a Support Services category, and the MGA has issued both classes since 2018.

B2B licensing is the regulator's lever over the supply chain: a games studio that cannot legally supply unlicensed operators chokes the black market upstream. The Dutch KSA's sanctions against suppliers serving unlicensed sites show the mechanism in action.

The split runs through every modern licensing framework because the industry itself is layered: the brand a player sees sits on a platform, fed by game studios, odds compilers and payment providers the player never sees. Licensing only the visible layer leaves the machinery unsupervised — which is precisely the gap supplier licensing closes.

The adoption timeline tells the story of a converging standard: Malta licensed both layers from its 2018 Act; Sweden made supplier licences mandatory from July 2023; Gibraltar's 2025 Act added a Support Services category; Curaçao's LOK separates B2C and B2B authorisations. Once a few major regimes require licensed suppliers, the requirement propagates — studios license everywhere their operators operate.

The split appears throughout this site's licence pages: Curaçao's LOK fees differ by category, Gibraltar's 2025 tiers price B2C and B2B separately, and Malta's framework recognises both. As supplier licensing spreads, the atlas expects the B2B column to become as informative as the B2C one — which platforms and studios hold which authorisations increasingly determines where brands can legally operate.

Frequently asked questions

What is the difference between a B2C and a B2B licence?
B2C authorises serving players — taking bets, holding balances, paying winnings. B2B authorises supplying the industry: games, platforms, odds, payment integration. The obligations differ accordingly; player-protection duties sit mostly on the B2C side.
Why do regulators license suppliers at all?
Leverage over the supply chain: a game studio that cannot legally supply unlicensed operators chokes the black market upstream. The Dutch KSA's sanctions against suppliers serving unlicensed sites show the mechanism working.
Which jurisdictions require B2B licences?
Malta (since 2018), Sweden (mandatory since July 2023), Gibraltar (Support Services under the 2025 Act) and Curaçao (separate B2B authorisation under the LOK), among others. The list grows with each framework revision.
Can one company hold both licence types?
Yes, and large groups routinely do — an operator with a proprietary platform licenses B2C for its own brands and B2B to supply others. Each licence carries its own conditions and its own exposure to enforcement. Groups structure accordingly — the operating entity, the platform entity and the studio are usually separate licensees, so trouble in one layer does not automatically forfeit the others.
Which side of the split does this atlas document?
Both, asymmetrically: the licence pages price and compare B2C credentials because those define market access, while B2B obligations appear where they bite — Sweden's supplier mandate, the Dutch sanctions practice, Gibraltar's Support Services category. As supplier licensing standardises, the B2B layer earns more of the registry.
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